by Xiran Jay Zhao ‧ RELEASE DATE: May 10, 2022
Levels up legendary Chinese heroes and folklore into a thrilling adventure with video game appeal.
Twelve-year-old Zack is recruited into helping the spirit hosts of ancient Chinese emperors in a dangerous mission.
Zack has always struggled with a sense of belonging. He is the only Asian kid in his mostly White town in Maine, and, as a Hui Muslim, he is also a minority among other Chinese and Muslims. His dissident father was executed by the Chinese government, and he faces Islamophobia in the U.S. Zack has made friends through playing Mythrealm, an augmented reality game that uses a wearable portal-lens that spawns mythical creatures from folktales and legends from around the world. When a real demon threatens Zack and his mom is attacked, ending up in a coma, he discovers a connection to the spirit of Qin Shi Huang, the first emperor of China, that gives him magical powers. Together with the spirit hosts of two other former emperors, Zack travels to China in an attempt to save his mother’s life and prevent an otherworldly disaster. This science-fiction/fantasy mashup incorporates Chinese history and mythology into relentless action. Thrilling battles and chase and heist scenes are balanced with a droll sense of humor and quieter moments that explore Zack’s complex relationship with his cultural identity, including criticism of Chinese government policies that oppress Muslims.
Levels up legendary Chinese heroes and folklore into a thrilling adventure with video game appeal. (Fantasy. 9-13)Pub Date: May 10, 2022
ISBN: 978-1-66590-070-6
Page Count: 352
Publisher: McElderry
Review Posted Online: Feb. 8, 2022
Kirkus Reviews Issue: March 1, 2022
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by Dav Pilkey & illustrated by Dav Pilkey ‧ RELEASE DATE: Aug. 28, 2012
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.
Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.
Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…
Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)Pub Date: Aug. 28, 2012
ISBN: 978-0-545-17534-0
Page Count: 304
Publisher: Scholastic
Review Posted Online: June 19, 2012
Kirkus Reviews Issue: July 15, 2012
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by Soman Chainani ; illustrated by Iacopo Bruno ‧ RELEASE DATE: May 14, 2013
Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.
Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.
Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).
Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)Pub Date: May 14, 2013
ISBN: 978-0-06-210489-2
Page Count: 496
Publisher: Harper/HarperCollins
Review Posted Online: Feb. 12, 2013
Kirkus Reviews Issue: April 15, 2013
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