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DRAGON GARAGE

A silly and exciting flight of fancy in the form of a thoughtfully crafted graphic novel.

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An imaginative and playful misfit accidentally opens a portal to a fantastical reality in Turner’s graphic novel.

Zach Vandermeer’s imagination can get the young man into trouble: The graphic novel opens with a riveting chase scene filled with guns, fast cars, and a perilous cliff’s edge. It’s exciting and intense (“Twenty millimeter cannon blew out the windows; I felt the shells fly past!”)—and it’s also not real. In a few pages and even fewer words, the author establishes Zach as a funny, creative protagonist adept at spinning stories. This is what makes him so great at Heroic Journeys, a role-playing game set in a fantasy world, which he plays with an eccentric and lovable group of friends. The harmless game takes a turn one stormy night when Zach introduces a new character: a small statue named Gunama, from a dig site near the lost city of Erkund. When the seemingly innocent game has ended and the friends have said goodbye, Zach wakes from an ominous dream and wanders outside to his backyard—except it isn’t his backyard. It’s a reality entirely set in Arthea, a fictional world created long ago by Zach and his brother, Peter. Zach recruits his friends to explore this new world with him. As the quirky gang encounters wraiths, goblins, fairies, and ghosts, they also discover that they can become their game characters—magical creatures themselves, with supernatural powers and abilities. Zach leads the way as they stumble through two worlds, swords brandished, ready for anything. Turner’s graphic tale is both silly and sincere, gratuitous and grounded. The five protagonists are delightfully nerdy and bursting with love—love they have for each other and love the author clearly has for them. They, rendered in intricate black-and-white illustrations, keep the reader eagerly turning pages to find out what else Arthea has in store. It’s a breezy, evenly paced story full of humor and escapist fun.

A silly and exciting flight of fancy in the form of a thoughtfully crafted graphic novel.

Pub Date: Oct. 8, 2023

ISBN: 9781593623197

Page Count: 175

Publisher: N/A

Review Posted Online: July 13, 2023

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SUPERMAN SMASHES THE KLAN

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth.

Superman confronts racism and learns to accept himself with the help of new friends.

In this graphic-novel adaptation of the 1940s storyline entitled “The Clan of the Fiery Cross” from The Adventures of Superman radio show, readers are reintroduced to the hero who regularly saves the day but is unsure of himself and his origins. The story also focuses on Roberta Lee, a young Chinese girl. She and her family have just moved from Chinatown to Metropolis proper, and mixed feelings abound. Jimmy Olsen, Lois Lane’s colleague from the Daily Planet, takes a larger role here, befriending his new neighbors, the Lees. An altercation following racial slurs directed at Roberta’s brother after he joins the local baseball team escalates into an act of terrorism by the Klan of the Fiery Kross. What starts off as a run-of-the-mill superhero story then becomes a nuanced and personal exploration of the immigrant experience and blatant and internalized racism. Other main characters are White, but Black police inspector William Henderson fights his own battles against prejudice. Clean lines, less-saturated coloring, and character designs reminiscent of vintage comics help set the tone of this period piece while the varied panel cuts and action scenes give it a more modern sensibility. Cantonese dialogue is indicated through red speech bubbles; alien speech is in green.

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth. (author’s note, bibliography) (Graphic fiction. 13-adult)

Pub Date: May 12, 2020

ISBN: 978-1-77950-421-0

Page Count: 240

Publisher: DC

Review Posted Online: Feb. 29, 2020

Kirkus Reviews Issue: March 15, 2020

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MACBETH

From the Wordplay Shakespeare series

Even so, this remains Macbeth, arguably the Bard of Avon’s most durable and multilayered tragedy, and overall, this enhanced...

A pairing of the text of the Scottish Play with a filmed performance, designed with the Shakespeare novice in mind.

The left side of the screen of this enhanced e-book contains a full version of Macbeth, while the right side includes a performance of the dialogue shown (approximately 20 lines’ worth per page). This granular focus allows newcomers to experience the nuances of the play, which is rich in irony, hidden intentions and sudden shifts in emotional temperature. The set and costuming are deliberately simple: The background is white, and Macbeth’s “armor” is a leather jacket. But nobody’s dumbing down their performances. Francesca Faridany is particularly good as a tightly coiled Lady Macbeth; Raphael Nash-Thompson gives his roles as the drunken porter and a witch a garrulousness that carries an entertainingly sinister edge. The presentation is not without its hiccups. Matching the video on the right with the text on the left means routinely cutting off dramatic moments; at one point, users have to swipe to see and read the second half of a scene’s closing couplet—presumably an easy fix. A “tap to translate” button on each page puts the text into plain English, but the pop-up text covers up Shakespeare’s original, denying any attempts at comparison; moreover, the translation mainly redefines more obscure words, suggesting that smaller pop-ups for individual terms might be more meaningful.

Even so, this remains Macbeth, arguably the Bard of Avon’s most durable and multilayered tragedy, and overall, this enhanced e-book makes the play appealing and graspable to students . (Enhanced e-book. 12 & up)

Pub Date: Sept. 9, 2013

ISBN: N/A

Page Count: -

Publisher: The New Book Press LLC

Review Posted Online: Nov. 6, 2013

Kirkus Reviews Issue: Dec. 1, 2013

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